
Jurius Doctor
EVE University Ivy League
2
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Posted - 2016.07.12 16:01:30 -
[1] - Quote
CCP karkur wrote:We are of course not the only dev team, so we are not quite your only hope  (every release I try to make a few small changes I like which have been suggested by you guys, but that's mostly done during my 20% and spare time)
Thank you for that, by the way.
A couple of the small things I'd like to thank you (and the greater CCP) for are the little audio cue that have fairly recently been added. Specifically the ore hold full 'ding'.
One of my fellow Unistas jokingly said, "the first time I heard it I damn near [had to scoop out my drawers]. I thought I had been podded while looking at a spreadsheet." (quote edited for content)
It gave me an idea, though, and one I thought I'd pass on after shopping it around other Unistas for feedback.
Something which I feel would add valuable content to the game, and fits in nicely with the Upwell developments in Citadels and other structures, is a small deployable passive threat-detection sensor array. I had the idea when I first heard the above-mentioned audio cue, and there is a real-world parallel currently in use along the US-Canada border.
The idea is, you have a deployable about the same size and dimensions (volume) as a Mobile Depot. It doesn't store anything. It has no combat value. It's easy to blow up, but not overly expensive to replace. However, it ties into your ship's sensor and communications arrays and provides an audio cue.
That's all it does. It creates an audio cue.
However, what it creates the audio cue for is what's important.
It has two settings: war targets, and criminals. You set it for the one, or the other.
You deploy it in a system, like a choke point, set it for which detection you're looking for, and then you leave. You're able to receive from it to a maximum range determined by your 'Remote Sensing' skill.
Then, if that selected type of threat enters the system (or perhaps the maximum scan range in AU of the deployable) it sends an audio cue. Maybe an alarm, or a tone. It also doesn't tell you if they're docked up, or in space. It just emits the tone when they're there. One tone for the YES/NO value of "is this thing present?"
That's it.
It doesn't tell you where it came from if you have more than one deployed. Just that one of your beacons, somewhere, has detected a threat (if you have more than one deployed).
Applications:
- AFK Mining
- Hi-Sec PVP
- Trap Baiting
- Perimeter Defense in Sov-Null
The deployable is just as easy to scan down as a mobile depot, can be destroyed, etc.
The Pirate faction version of this device should have the added benefit of being able to enter the name of a specific character, and if that character's ship signature enters the scan radius, it emits the audio cue. This is specifically for bounty-hunting.
I'm open to feedback. |